00001 ''' 00002 state.py 00003 state handling constants 00004 00005 Anoria (c) Gsk 2010 00006 ''' 00007 00008 # ----------------------------------------------------------------------------- 00009 # Animation control 00010 # ----------------------------------------------------------------------------- 00011 00012 ACTION_IDLE = 0 00013 ACTION_RECOIL = 1 00014 ACTION_DIE = 2 00015 00016 # Attack type IDs, used client side to determine which animation to play 00017 MELEE_2H_SWING_1 = 1 00018 00019 # match caps for the BigWorld action matcher 00020 MATCH_CAP_MELEE_1 = 9 00021 MATCH_CAP_MELEE_2 = 10 00022 MATCH_CAP_MELEE_3 = 11 00023 MATCH_CAP_ON_LAND = 2 00024
1.7.1